关于元宇宙的币 元宇宙的例子

A. 迅速蹿红的“元宇宙”概念到底是什么

从时间和空间的角度来看,元宇宙在空间维度上是一个虚拟的数字世界,在时间维度上是一个真实的数字世界;从真实性的角度看,元宇宙中既有真实世界的数字复制品,也有虚拟世界的创造物;从独立性的角度看,元宇宙是一个与外部现实世界紧密相连、高度独立的平行空间;从连接性的角度来看,是一个可持续的、覆盖范围广泛的虚拟现实系统,包括网络、硬件终端和用户。

我们将在科幻小说中看到很多关于互联网的想象,但事实上它与我们目前的互联网形式完全不同,所以我认为我们对元宇宙的想象仍然基于前一阶段,比如我们现有的移动互联网、现有的VR技术、体感设备、建模技术等。事实上,未来元宇宙的真实形式可能与我们现有的假设完全不同。例如,它可能是一个脑-机接口,也可能通过化学手段触发脑神经冲动,这可能由技术的非线性发展决定。

B. 声势浩大的元宇宙,它到底是个什么

最近最火的网络话题莫过于元宇宙了,那么这个声势浩大的元宇宙,它到底是个什么?

不只有一些技术公司布局了元宇宙,巴巴多斯也成了元宇宙首个拥有大使馆的国家。

目前元宇宙的风向是很大的,但是这个阶段就像一个蛋糕,各大技术公司正在努力分一杯羹。对普通人而言,元宇宙并不会对我们的生活产生任何影响,也不会对我们的生活产生任何影响。

说在最后

有些人把元宇宙看成是蛋糕,有些人认为元宇宙是邪气,而对普通人,则是小心翼翼地被割韭菜。不管这个时代的发展或发展成怎样,我们都是其中的一员。

C. 什么是元宇宙,举例说明

是指通过虚拟增强的物理现实,呈现收敛性和物理持久性特征的,基于未来互联网,具有链接感知和共享特征的3D虚拟空间。

比如你坐在家里的沙发上,戴上一个专用设备,短暂的加载后,眼前白光一闪,进入一个叫作“HOME”的虚拟世界。那里依然是你的家,你对着镜子看到了一个和真实世界一样的自己。接下来你开始了虚拟世界的生活。

元宇宙(Metaverse)一词由来

诞生于1992年的科幻小说《雪崩》,小说描绘了一个庞大的虚拟现实世界,在这里,人们用数字化身来控制,并相互竞争以提高自己的地位,到现在看来,描述的还是超前的未来世界。

关于“元宇宙”,比较认可的思想源头是美国数学家和计算机专家弗诺·文奇教授,在其1981年出版的小说《真名实姓》中,创造性地构思了一个通过脑机接口进入并获得感官体验的虚拟世界。

D. 元宇宙是什么,是不是骗人的,有没有未来

不是骗人的,有未来。

目前,关于“元宇宙”,比较认可的思想源头是美国数学家和计算机专家弗诺·文奇教授,在其1981年出版的小说《真名实姓》中,创造性地构思了一个通过脑机接口进入并获得感官体验的虚拟世界。

而该概念的正式提出者,则是美国科幻大师尼尔·斯蒂芬森。

斯蒂芬森升华了文奇教授的构思。1992年,在其著名小说《雪崩》中,他提出了关于元宇宙的雏形,一个平行于真实世界的赛博空间(Cyberspace),“戴上耳机和目镜,找到连接终端,就可以通过虚拟分身的方式进入由计算机模拟、与真实世界平行的虚拟空间”。

当前,各种研究报告、文章也纷纷提出了自己的见解。但不难发现,这两位科幻大师在上世纪提出的对元宇宙的见解仍然没有过时。

当前,在元宇宙掀起热潮的同时,也引发了一些争议。

有人提出元宇宙是一个伪命题,甚至有人认为元宇宙只不过是一场新的割韭菜资本骗局。其中苹果公司 CEO 库克关于元宇宙的发言就引起广泛关注。

库克近日在接受采访时候表示,“不要讲什么元宇宙,就是增强现实 (AR)”。

不过,库克这句话倒不是反对元宇宙,只是表明苹果公司不会随便乱用流行词。

其实,不仅仅是元宇宙,苹果公司对于新技术、新概念一直采取一种比较慎重的态度。如作为数字科技巨头,苹果公司对于区块链就一直比较“冷淡”。

这其实与苹果公司的重视实际应用的务实风格密切相关,不做到技术非常成熟一般不轻易说出来。

库克的话恰恰说明了苹果公司对于元宇宙未来场景的认可,只不过他认为这样的场景应该是通过AR技术来实现。

E. 到底什么是元宇宙

元宇宙是利用科技手段进行链接与创造的,与现实世界映射与交互的虚拟世界,具备新型社会体系的数字生活空间。

关于“元宇宙”,比较认可的思想源头是美国数学家和计算机专家弗诺·文奇教授,在其1981年出版的小说《真名实姓》中,创造性地构思了一个通过脑机接口进入并获得感官体验的虚拟世界。

元宇宙的引发变化

中国社会科学院数量经济与技术经济研究所信息化与网络经济研究室副主任、中国社会科学院信息化研究中心秘书长左鹏飞认为,元宇宙将给我们的生活和社会经济发展带来五个方面的巨变:

(1)从技术创新和协作方式上,进一步提高社会生产效率;

(2)催生出一系列新技术新业态新模式,促进传统产业变革;

(3)推动文创产业跨界衍生,极大刺激信息消费;

(4)重构工作生活方式,大量工作和生活将在虚拟世界发生;

(5)推动智慧城市建设,创新社会治理模式。

以上内容参考:网络-元宇宙

F. 元宇宙是什么东西

元宇宙被宽泛地定义为一个线上世界。在这一空间里,个人可以享受参加诸如虚拟音乐会等沉浸式体验、购买数字商品,并借助虚拟化身进行互动,在某些情况下,可以使用虚拟和增强现实的头盔来获得体验。

科幻大师尼尔·斯蒂芬森小说《雪崩》(Snow Crash)1992年。斯蒂芬森描绘了一个超现实的数字空间“Metaverse”,空间阻隔的人通过各自“化身”(avatar)相互交往,度过闲暇时光,还可随意支配自己的收入。

元宇宙的产业发展

从企业来看,元宇宙仍处于行业发展的初级阶段,无论是底层技术还是应用场景,与未来的成熟形态相比仍有较大差距,但这也意味着元宇宙相关产业可拓展的空间巨大。因此,拥有多重优势的数字科技巨头想要守住市场,数字科技领域初创企业要获得弯道超车的机会,就必须提前布局,甚至加码元宇宙赛道。

G. 什么是元宇宙

准确地说,元宇宙不是一个新的概念,它更像是一个经典概念的重生。1992年,美国著名科幻大师尼尔·斯蒂芬森在其小说《雪崩》中这样描述元宇宙:“戴上耳机和目镜,找到连接终端,就能够以虚拟分身的方式进入由计算机模拟、与真实世界平行的虚拟空间。”

今年3月,元宇宙概念第一股罗布乐思(Roblox)在美国纽约证券交易所正式上市;5月,Facebook表示将在5年内转型成一家元宇宙公司;8月,字节跳动斥巨资收购VR创业公司Pico……今年,元宇宙无疑成为了科技领域最火爆的概念之一。

那么,元宇宙到底是什么?为何各大数字科技巨头纷纷入局元宇宙?我国元宇宙产业又该如何布局与发展?

元宇宙目前尚无公认定义

准确地说,元宇宙不是一个新的概念,它更像是一个经典概念的重生,是在扩展现实(XR)、区块链、云计算、数字孪生等新技术下的概念具化。

1992年,美国著名科幻大师尼尔·斯蒂芬森在其小说《雪崩》中这样描述元宇宙:“戴上耳机和目镜,找到连接终端,就能够以虚拟分身的方式进入由计算机模拟、与真实世界平行的虚拟空间。”

当然,核心概念缺乏公认的定义是前沿科技领域的一个普遍现象。元宇宙虽然备受各方关注和期待,但同样没有一个公认的定义。回归概念本质,可以认为元宇宙是在传统网络空间基础上,伴随多种数字技术成熟度的提升,构建形成的既映射于、又独立于现实世界的虚拟世界。同时,元宇宙并非一个简单的虚拟空间,而是把网络、硬件终端和用户囊括进一个永续的、广覆盖的虚拟现实系统之中,系统中既有现实世界的数字化复制物,也有虚拟世界的创造物。

当前,关于元宇宙的一切都还在争论中,从不同视角去分析会得到差异性极大的结论,但元宇宙所具有的基本特征则已得到业界的普遍认可。

其基本特征包括:沉浸式体验,低延迟和拟真感让用户具有身临其境的感官体验;虚拟化分身,现实世界的用户将在数字世界中拥有一个或多个ID身份;开放式创造,用户通过终端进入数字世界,可利用海量资源展开创造活动;强社交属性,现实社交关系链将在数字世界发生转移和重组;稳定化系统,具有安全、稳定、有序的经济运行系统。

H. 周杰伦正式入局元宇宙,关于元宇宙概念你了解多少

我所认为的元宇宙的概念只不过是一场骗局,甚至可以称之为资本的游戏。

之所以会这样说,主要是因为元宇宙注定不可能成为现实,我们也很难见到一个人整天盯着屏幕看。虽然有些人会觉得元宇宙属于技术革新,但元宇宙只不过是很多年轻人躲避现实的工具而已。同时,我们现有的技术条件根本就没有办法达到元宇宙的要求,所有的很多元宇宙的游戏只不过是小型网页游戏罢了。

一、周杰伦正式入局了元宇宙。

在一系列的名人入局元宇宙之后,周杰伦和林俊杰这样的名人也正式入局了元宇宙,他们在虚拟世界交易了一块土地,交易的金额达到了几百万美元。我们都知道元宇宙本身并不客观存在,所谓的元宇宙更像是一种资本炒作下的跟风的游戏而已。

I. 元宇宙是什么

元宇宙是虚拟时空间的集合。

元宇宙(Metaverse)是一个虚拟时空间的集合,由一系列的增强现实(AR)、虚拟现实(VR)和互联网(Internet)所组成。表示“超越宇宙”的概念:一个平行于现实世界运行的虚拟空间。

Roblox给出的定义,包含八大要素:身份、朋友、沉浸感、低延迟、多元化、随时随地、经济系统和文明。要素众多,每个要素背后,还有一连串的解释。总之,一句话说不清楚,这也恰恰说明这一概念的模糊性。

元宇宙的相关产业:

从企业来看,元宇宙仍处于行业发展的初级阶段,无论是底层技术还是应用场景,与未来的成熟形态相比仍有较大差距,但这也意味着元宇宙相关产业可拓展的空间巨大。

因此,拥有多重优势的数字科技巨头想要守住市场,数字科技领域初创企业要获得弯道超车的机会,就必须提前布局,甚至加码元宇宙赛道。

从政府来看,元宇宙不仅是重要的新兴产业,也是需要重视的社会治理领域。元宇宙资深研究专家马修·鲍尔提出:“元宇宙是一个和移动互联网同等级别的概念。”

以移动互联网去类比元宇宙,就可以更好地理解政府部门对其关注的内在逻辑。政府希望通过参与元宇宙的形成和发展过程,以便前瞻性考虑和解决其发展所带来的相关问题。

J. 元宇宙是由哪些构成的

构筑元宇宙的技术赛道归纳为“BAND”,即区块链(Blockchain)、游戏(Game)、网络算力(Network)和展示方式(Display),分别从价值交互、内容承载、数据网络传输及沉浸式展示融合构建元宇宙。

(1)区块链技术提供了去中心化的清结算平台和价值传递机制,能够保障元宇宙的价值归属与流转,从而保障经济系统的稳定、高效,保障规则的透明和确定性执行。去中心化的虚拟资产能够跨平台、脱离内容本身进行流通,变得更加“真实”。

(2)电子游戏为元宇宙提供交互内容,是元宇宙内容发展与用户流量的关键赛道。用户创作成为元宇宙游戏发展的趋势,用户创作能够为元宇宙提供了丰富的内容,玩家并非像传统游戏一样成为游戏主策、主程手中的提线木偶,也改变着人们对虚拟资产的观念。

(3)网络与算力技术的升级保障了信息的传输与计算能力,5G、AIoT、算力为次时代应用创新打下了坚实基础。云游戏近年来也实现了高速发展,云计算是近年来发展最快的科技领域之一,伴随通信速率和云算力的持续升级,云端游戏已经成为现实。

(4)显示技术提供交互方式,超高清及AR/VR设备也实现了持续迭代升级,用户已经可以获得较好的沉浸式体验。

“BAND”四大赛道近年来均发生了边际变化,目前从技术的供需层面都逐步支撑元宇宙的降临。具体而言,区块链DeFi、NFT赛道快速迭代,从早先的币圈与链圈之争进化为逐步链接真实世界,且通过DeFi构筑金融模型,使更多的人和机构开始接受这种虚拟资产范式;游戏行业探索出了以用户创作主导,经济系统为核心的Roblox模式,游戏UGC模式广受市场认可;5G基站、AIoT大规模建设,大规模IDC数据中心的落成以及“东数西算”的推进,在网络数据传输、算力上为元宇宙新时代提供了基础;新一代VR设备实现使用体验广受好评,销量迎来增长,显示技术从3D向全真演进。

链乔教育在线旗下学硕创新区块链技术工作站是中国教育部学校规划建设发展中心开展的“智慧学习工场2020-学硕创新工作站 ”唯一获准的“区块链技术专业”试点工作站。专业站立足为学生提供多样化成长路径,推进专业学位研究生产学研结合培养模式改革,构建应用型、复合型人才培养体系。


A. What exactly is the concept of the "Metaverse" that has quickly become popular

From the perspective of time and space, the Metaverse is a virtual digital world in the spatial dimension. Dimensionally, it is a real digital world; from the perspective of authenticity, there are both digital replicas of the real world and creations of the virtual world in the metaverse; from the perspective of independence, the metaverse is a world that is separate from the external reality. A closely connected, highly independent parallel space; from a connectivity perspective, it is a sustainable, wide-coverage virtual reality system, including networks, hardware terminals, and users.

We will see a lot of imagination about the Internet in science fiction, but in fact it is completely different from our current form of the Internet, so I think our imagination of the Metaverse Still based on the previous stage, such as our existing mobile Internet, existing VR technology, somatosensory equipment, modeling technology, etc. In fact, the true form of the future metaverse may be completely different from our current assumptions. For example, it could be a brain-computer interface, or it could chemically trigger brain nerve impulses, which could be determined by the non-linear development of the technology.

B. The huge Metaverse, what exactly is it?

The most popular topic on the Internet recently is the Metaverse, so what exactly is this huge Metaverse? ?

Not only are some technology companies setting out in the Metaverse, Barbados has also become the first country in the Metaverse to have an embassy.

The current direction of the metaverse is very strong, but at this stage it is like a cake, and major technology companies are trying to get a piece of it. For ordinary people, the metaverse will not have any impact on our lives, nor will it have any impact on our lives.

In the end

Some people think of the Yuan Universe as a cake, some people think that the Yuan Universe is evil, but for ordinary people, it is like being carefully cut with leeks. No matter how this era develops or becomes, we are all part of it.

C. What is the metaverse, with examples

It refers to the physical reality enhanced by virtuality, showing the characteristics of convergence and physical persistence, based on the future Internet, with link awareness and 3D virtual spaces that share features.

For example, you sit on the sofa at home and put on a special device. After a short load, a white light flashes in front of you and you enter a virtual world called "HOME". There is still your home, and you look in the mirror and see yourself the same as in the real world. Next you start life in the virtual world.

The origin of the term Metaverse

The science fiction novel "Avalanche" was born in 1992. The novel depicts a huge virtual reality world. Here, people use digital avatars to control and compete with each other to improve their status. Up to now, it seems that the description is still an advanced future world.

As for the "Metaverse", the more recognized source of thought is the American mathematician and computer expert Professor Verno Vinci. In his novel "Real Names" published in 1981, he creatively conceived a Enter the virtual world and gain sensory experience through brain-computer interface.

D. What is the Metaverse? Is it a lie? Does it have a future?

It is not a lie. It has a future.

At present, the more recognized source of ideas about the "Metaverse" is the American mathematician and computer expert Professor Verno Vinci. In his novel "Real Names" published in 1981, he creatively A virtual world that can be entered and gained sensory experience through a brain-computer interface is conceived.

The official proposer of this concept is the American science fiction master Neal Stephenson.

Stephenson sublimated Professor Wenqi's idea. In 1992, in his famous novel "Avalanche", he proposed the prototype of the metaverse, a cyberspace parallel to the real world. "Put on the headphones and eyepieces, find the connection terminal, and you can use the virtual avatar to way to enter a virtual space simulated by a computer and parallel to the real world."

At present, various research reports and articles have also put forward their own opinions. But it is not difficult to find that the views on the Metaverse proposed by these two science fiction masters in the last century are still not outdated.

Currently, while the Metaverse is creating a craze, it has also caused some controversy.

Some people have suggested that the Metaverse is a false proposition, and some even believe that the Metaverse is just a new leek-cutting capital scam. Among them, Apple CEO Cook’s speech about the Metaverse has attracted widespread attention.

In a recent interview, Cook said, “Don’t talk about the metaverse, it’s augmented reality (AR).”

However, Cook’s words are not against the metaverse, but just show that Apple will not use buzzwords casually.

In fact, not only the Metaverse, Apple has always adopted a more cautious attitude towards new technologies and new concepts. For example, as a digital technology giant, Apple has always been relatively "cold" towards blockchain.

This is actually closely related to Apple's pragmatic style that emphasizes practical applications. It is generally not easy to say it unless the technology is very mature.

Cook’s words exactly illustrate Apple’s recognition of the future scenes of the Metaverse, but he believes that such scenes should be realized through AR technology.

E. What exactly is the Metaverse?

The Metaverse is a virtual world that is linked and created using technological means to map and interact with the real world, and a digital life with a new social system. space.

As for the "Metaverse", the more recognized source of thought is the American mathematician and computer expert Professor Verno Vinci, who creatively conceived the idea in his 1981 novel "Real Names" A brain-computer interfaceEnter the virtual world through your mouth and gain sensory experience.

Induced changes in the metaverse

Deputy Director of the Informationization and Network Economy Research Office of the Institute of Quantitative and Technical Economics, Chinese Academy of Social Sciences, Zuo Pengfei, Secretary-General of the Information Technology Research Center of the Chinese Academy of Social Sciences, believes that the Metaverse will bring great changes to our lives and social and economic development in five aspects:

(1) From the perspective of technological innovation and collaboration methods , to further improve social production efficiency;

(2) spawn a series of new technologies, new business formats and new models, and promote the transformation of traditional industries;

(3) promote cross-border derivatives of the cultural and creative industries , greatly stimulating information consumption;

(4) Reconstruct working lifestyles, and a large amount of work and life will take place in the virtual world;

(5) Promote the construction of smart cities and innovate society Governance model.

Reference for the above content: Network-Metaverse

F. What is the Metaverse

The Metaverse is broadly defined as an online world. In this space, individuals can enjoy attending immersive experiences such as virtual concerts, purchase digital goods, and interact with avatars and, in some cases, virtual and augmented reality headsets to access experiences.

The 1992 novel "Snow Crash" by science fiction master Neal Stephenson. Stephenson describes a surreal digital space "Metaverse" where people separated by space communicate with each other through their respective "avatars", spend their leisure time, and can spend their income at will.

Industrial development of the Metaverse

From an enterprise perspective, the Metaverse is still in the initial stage of industry development, both in terms of underlying technology and application scenarios, and There is still a big gap compared with the mature form in the future, but this also means that there is huge room for expansion of Metaverse-related industries. Therefore, if digital technology giants with multiple advantages want to hold on to the market, and if start-ups in the digital technology field want to gain the opportunity to overtake in corners, they must plan in advance or even increase their investment in the metaverse track.

G. What is the Metaverse

To be precise, the Metaverse is not a new concept, it is more like the rebirth of a classic concept. In 1992, the famous American science fiction master Neal Stephenson described the metaverse in his novel "Avalanche": "Put on the headphones and eyepieces, find the connection terminal, and you can enter the computer simulation and the real world as a virtual avatar. A parallel virtual space.”

In March this year, Roblox, the first stock in the metaverse concept, was officially listed on the New York Stock Exchange; in May, Facebook stated that it would transform into A Metaverse company; in August, ByteDance spent a huge amount of money to acquire the VR startup Pico... This year, the Metaverse has undoubtedly become one of the most popular concepts in the technology field.

So, what exactly is the Metaverse? Why are major digital technology giants entering the Metaverse? How should my country’s metaverse industry be laid out and developed?

There is currently no generally accepted definition of the metaverse

To be precise, the metaverse is not a new concept, it is more like the rebirth of a classic concept, an expansion of reality ( Conceptualization under new technologies such as XR), blockchain, cloud computing, and digital twins.

In 1992, the famous American science fiction master Neal Stephenson described the metaverse in his novel "Avalanche": "Put on the headphones and eyepieces, find the connection terminal, and you can become a virtual avatar. Enter a virtual space simulated by computers and parallel to the real world.”

Of course, the lack of generally accepted definitions of core concepts is a common phenomenon in the field of cutting-edge technology. Although the Metaverse has attracted much attention and expectations from all parties, it also does not have a generally accepted definition. Returning to the essence of the concept, it can be considered that the metaverse is a virtual world that is both mapped on and independent of the real world, built on the basis of traditional cyberspace and with the improvement of the maturity of various digital technologies. At the same time, the metaverse is not a simple virtual space, but includes networks, hardware terminals and users into a sustainable and wide-coverage virtual reality system. The system includes both digital replicas of the real world and virtual worlds. of creation.

Currently, everything about the Metaverse is still under debate. Analysis from different perspectives will lead to very different conclusions, but the basic characteristics of the Metaverse have been generally recognized by the industry. .

The basic features include: immersive experience, low latency and immersiveness that allow users to have an immersive sensory experience; virtual avatars, where real-world users will have a or virtual avatar in the digital world Multiple ID identities; open creation, users enter the digital world through the terminal and can use massive resources to carry out creative activities; strong social attributes, the real social relationship chain will be transferred and reorganized in the digital world; stabilized system, with security, stability, An orderly economic operation system.

H. Jay Chou has officially entered the Metaverse, how much do you know about the concept of the Metaverse

I think the concept of the Metaverse is just a scam, it can even be called capital game.

The main reason why I say this is because the metaverse is destined to be impossible to become a reality, and it is difficult for us to see a person staring at the screen all day long. Although some people may think that the Metaverse is a technological innovation, the Metaverse is just a tool for many young people to avoid reality. At the same time, our current technical conditions simply cannot meet the requirements of the metaverse. All the games in the metaverse are just small web games.

1. Jay Chou officially entered the Metaverse.

After a series of celebrities entered the Metaverse, celebrities like Jay Chou and JJ Lin also officially entered the Metaverse. They traded a piece of land in the virtual world.The amount reached several million dollars. We all know that the metaverse itself does not exist objectively. The so-called metaverse is more like a follow-up game under capital hype.

I. What is the Metaverse

The Metaverse is a collection of virtual time and space.

Metaverse is a collection of virtual time and space, consisting of a series of augmented reality (AR), virtual reality (VR) and the Internet. Represents the concept of a "transcendent universe": a virtual space that runs parallel to the real world.

The definition given by Roblox includes eight major elements: identity, friends, immersion, low latency, diversification, anytime, anywhere, economic system and civilization. There are many elements, and behind each element, there is a series of explanations. In short, it cannot be explained clearly in one sentence, which just shows the ambiguity of this concept.

Related industries of the Metaverse:

From an enterprise perspective, the Metaverse is still in the initial stage of industry development. Whether it is the underlying technology or application scenarios, There is still a big gap compared with the mature form in the future, but this also means that there is huge room for expansion of metaverse-related industries.

Therefore, if digital technology giants with multiple advantages want to hold on to the market, and if start-ups in the digital technology field want to gain the opportunity to overtake in corners, they must plan in advance or even increase their presence on the metaverse track.

From the government’s perspective, the Metaverse is not only an important emerging industry, but also an area of ​​social governance that needs attention. Matthew Ball, a senior research expert on the Metaverse, put forward: "The Metaverse is a concept on the same level as the mobile Internet."

Using the mobile Internet as an analogy to the Metaverse, we can better understand government departments' response to the Metaverse. The inner logic of its concerns. The government hopes that by participating in the formation and development process of the metaverse, it can proactively consider and solve related problems brought about by its development.

J. What does the Metaverse consist of?

The technical tracks that build the Metaverse are summarized as “BAND”, which means Blockchain, Game, and Network. Computing power (Network) and display method (Display) build a metaverse from the integration of value interaction, content carrying, data network transmission and immersive display respectively.

(1) Blockchain technology provides a decentralized clearing and settlement platform and value transfer mechanism, which can ensure the ownership and circulation of value in the Metaverse, thereby ensuring the stability of the economic system. Stable and efficient, ensuring transparent and deterministic execution of rules. Decentralized virtual assets can circulate across platforms and apart from the content itself, making them more "real".

(2) Video games provide interactive content for the Metaverse and are a key track for the content development and user traffic of the Metaverse. User creation has become a trend in the development of metaverse games. User creation can provide rich content for the metaverse. Players do not become puppets in the hands of the game's mastermind and main program like traditional games. They have also changed.Changing people’s concept of virtual assets.

(3) The upgrade of network and computing power technology ensures the transmission and computing capabilities of information. 5G, AIoT, and computing power have laid a solid foundation for application innovation in the next era. Cloud gaming has also achieved rapid development in recent years. Cloud computing is one of the fastest-growing technological fields in recent years. With the continuous upgrade of communication speed and cloud computing power, cloud gaming has become a reality.

(4) Display technology provides interactive methods, ultra-high definition and AR/VR equipment have also achieved continuous iterative upgrades, and users can already obtain a better immersive experience.

The four major tracks of "BAND" have all undergone marginal changes in recent years, and currently they are gradually supporting the arrival of the metaverse from the supply and demand level of technology. Specifically, the blockchain DeFi and NFT tracks are rapidly iterating, evolving from the early dispute between the currency circle and the chain circle to gradually linking the real world, and building financial models through DeFi, allowing more people and institutions to begin to accept this Virtual asset paradigm; the game industry has explored the Roblox model that is dominated by user creation and has an economic system as the core. The game UGC model is widely recognized by the market; the large-scale construction of 5G base stations and AIoT, the completion of large-scale IDC data centers and the "East to West" The advancement of "computing" has provided the foundation for the new era of the Metaverse in terms of network data transmission and computing power; the use experience of the new generation of VR equipment has been widely praised, sales have increased, and display technology has evolved from 3D to full reality.

The Xueshuo Innovation Blockchain Technology Workstation under Lianqiao Education Online is the only "blockchain technology" approved by the "Smart Learning Workshop 2020- Xueshuo Innovation Workstation" carried out by the School Planning and Construction Development Center of the Ministry of Education of China. Professional” pilot workstation. The professional position is based on providing students with diversified growth paths, promoting the reform of the training model integrating professional degree research, production, and research, and building an applied and compound talent training system.

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A. 有卡通梦幻又唯美的头像和壁纸吗你去找找动漫里面还是很多的。比如夏目的相关的壁纸,我觉得就是卡通的,梦幻的又很唯美的类型的壁纸,当然也是可以当做头像的,夏目本人就可以当做头像,因为夏目这个动漫的主