动漫游戏属于什么行业 动漫属不属于游戏

㈠ 宇宙元概念是什么

正确概念名是元宇宙概念,指的是利用科技手段进行链接与创造的,与现实世界映射与交互的虚拟世界,具备新型社会体系的数字生活空间。

元宇宙(Metaverse)由「meta」(超越)和「verse」(宇宙)组成。用来描述未来全场景虚拟网络环境,在共享、持久的3D虚拟空间内,组成一个可感知的虚拟宇宙。

在这个虚拟宇宙中,用户只需通过联网终端设备就能以虚拟分身的方式进入,且可以让用户彼此互动、沟通与移动。长时间登入网络世界,用户所产生的内容,以及与现实生活建立互动关系,是元宇宙构成三大要件,这就是未来网络社群形态。

元宇宙概念的体现

元宇宙概念已经在电玩、动漫、电影和科幻小说里出现很多次了。现在的网络游戏就是一个简单的元宇宙,在游戏中用户可以抛下现实生活的角色,进入一个完全不同的虚拟世界,在虚拟世界中做着不一样的事情。

近年由知名大导演史蒂文·斯皮尔伯格执导的《头号玩家》就是元宇宙的具体表现,在电影的虚拟世界中,主角扮演的角色,可以创造、竞赛、劳务来赚取虚拟货币,虚拟货币可以与现实货币互换,打破了虚拟与现实生活的界线。

㈡ 元宇宙概念基金有哪些

元宇宙概念基金主要有华夏中证动漫游戏ETF(159869)、国证中证动漫游戏 ETF(516010)、华泰柏瑞中证动漫游戏 ETF(516770)。另外,中证传媒指数相关度也较高,跟踪该指数的基金有广发中证传媒ETF、鹏华中证传媒ETF、工银传媒指数A。

观察市面上,“元宇宙”发展最为迅速的是游戏行业,游戏行业的主动基金不多,可以关注相关指数基金。

(2)动漫游戏属于元宇宙吗扩展阅读:

进入名为“绿洲”的虚拟世界,这引发了人们对元宇宙概念的关注,其实笼统地说,元宇宙是一个平行于现实世界且高度互通的虚拟世界。随着AR/VR、云计算、Al、5G等技术的不断发展以及元宇宙第一股ROBLOX的上市,元宇宙正在从概念变成现实。

投资者要投资元宇宙概念基金要考虑是否符合自身风险承受能力,另外也不要集中投资这一个赛道,需要均衡配置基金,从而降低一定的风险。

元宇宙长远发展所面临的风险还不止于这些“概念玩家”的“蹭风口”问题。

首先,目前硬件科技还无法跟上元宇宙的畅想。

VR、AR、MR等虚拟/现实穿戴设备在可见的几年内还远无法代替目前人们常规使用的手机、电脑、平板等终端设备。

举例来说,我有幸曾经在美国体验过微软Hololens的科研课程,除了其令人惊艳的视觉体验以外,我发现这套设备对教室的装修有很高要求,且每一套设备的价格在3000到5000美金不等,这些综合成本使其短时间内非常难被大众接受。

如果这些元宇宙硬件设备所带来的的体验和成本无法在中短期内做得更好,则其成功就无从谈起。

其次,对于互联网的下一站是元宇宙这个观点,还面临许多不确定性。

比如,扎克伯格看起来非常有信心能将其原有的互联网社交平台用户转移到其新开发的元宇宙体系,从而设计出一个“元宇宙消费市场”。

这乍听起来非常合理,但我们也想象一些可能的难题,其实每个世代都有每个世代的特点,虽然目前的年轻人确实喜欢使用ins、抖音等社交媒体来满足其社交需要,可未必下一代年轻人还会钟情于这些社交媒体,则扎克伯格预想从原有社交平台引导用户进入元宇宙新平台就将面临无流可引的困境。

㈢ 什么是元宇宙,元宇宙基金有哪些

元宇宙(Metaverse)是利用科技手段进行链接与创造的,与现实世界映射与交互的虚拟世界,具备新型社会体系的数字生活空间。元宇宙本质上是对现实世界的虚拟化、数字化过程,需要对内容生产、经济系统、用户体验以及实体世界内容等进行大量改造。国际市场上共有六只元宇宙ETF,其中美国两只,韩国的4只。从基金规模和发展程度来说,以美国为主。国内尚无元宇宙ETF,多种产业指数受益元宇宙产业链。
国际市场上共有六只元宇宙ETF,其中美国两只,韩国的4只。从基金规模和发展程度来说,以美国为主。国内尚无元宇宙ETF,多种产业指数受益元宇宙产业链。
美国的元宇宙基金情况
美国是元宇宙的先行者,相比于国内许多大厂的观望,美国互联网巨头似乎更快的达成了共识。Rolox、Facebook(Meta)、苹果以及其他科技巨头都在积极布局元宇宙,推出自己的元宇宙概念产品。
美国已发行两只元宇宙概念ETF,分别是圆山投资的Roundhill Ball Metaverse ETF(META)和10月由Fount发行的Fount Metaverse ETF(MTVR)。
2021年6月30日,Roundhill Ball Metaverse ETF发行时规模仅有150万美元,而后受到元宇宙概念爆发、Facebook改名Meta、元宇宙概念电影《失控玩家》上映等消息刺激,掀起了美国元宇宙的投资热潮,截至2021年11月15日,Meta ETF规模快速扩张到3.85亿美元,暴增257倍,热度空前高涨,近一月涨幅达12.91%。
从持仓标的来看,META主要投资于硬件和虚拟平台等领域。根据三季报信息,持仓41家布局元宇宙的公司,包括英伟达、微软、Roblox和Facebook等,2021年三季报前十大重仓股集中度54.62%。
而 MTVR其投资目标更偏向于增强现实和虚拟世界等领域的公司,截至2021年11月12日,MTVR重仓持有了苹果、Meta平台和字母表等公司,其前十大重仓股集中度39.39%。
来看,美国的这两只ETF,持仓标的较为优质,上市后反响热烈,投资者热情高涨,整体处于快速发展的状态。
国内元宇宙基金情况
反观国内,并没有直接推出元宇宙的公募基金或者ETF。这和国内市场对元宇宙相关概念的认识稍慢有关。除了字节跳动豪掷90亿元收购Pico公司之外,其他的几大互联网巨头似乎对元宇宙有些后知后觉,国内尚未出现如Facebook(Meta)这种大型的元宇宙平台。但是产业链相关概念的板块ETF,例如跟踪中证动漫游戏指数、中证传媒指数和中证虚拟现实主题指数的ETF受到元宇宙概念带动上涨较多。
其中特别值得一提的是,选取涉及动漫、游戏等相关娱乐产业公司作为成分股的中证动漫游戏指数和跟踪虚拟现实指数的银华中证虚拟现实主题ETF近期表现都不错。前者是因为游戏是元宇宙主要的表现形式,后者则是重仓了元宇宙重要支持技术——VR/AR的上下游供应链的相关企业。
长期来看,元宇宙基金可投资标的并不少。国内现有的基金中,和元宇宙相关主动权益基金已超过300只,而包含元宇宙相关概念,如游戏、虚拟现实等的ETF接近400只。这些基金都为元宇宙未来投资提供了广泛的基金池,与此同时,部分基金经理也在积极布局相关领域。例如,市场已有3只私募产品以元宇宙命名,分别是正圆元宇宙、正圆元宇宙1号,以及上海高频-元宇宙1号。元宇宙或将成为基金未来布局方向之一。

㈣ 元宇宙板块有哪些基金

元宇宙板块基金有:景顺长城中证科技传媒通信150ETF:重仓元宇宙股票数量9只。广发中证全指信息技术ETF联接A:重仓元宇宙股票数量9只。国泰中证动漫游戏ETF:重仓元宇宙股票数量8只。天弘中证电子ETF:重仓元宇宙股票数量8只。申万菱信电子行业A:重仓元宇宙股票数量8只。华宝中证电子50ETF:重仓元宇宙股票数量8只。华泰柏瑞中证动漫游戏ETF:重仓元宇宙股票数量8只。广发中证全指信息技术ETF:重仓元宇宙股票数量8只。工银瑞信中证科技龙头ETF:重仓元宇宙股票数量8只。天弘中证电子ETF联接A:重仓元宇宙股票数量8只。
拓展资料:
1、元宇宙是指Metaverse,Metaverse 是一个虚拟时空间的集合, 由一系列的增强现实(AR), 虚拟现实(VR) 和互联网(Internet)所组成,它可以被描述为一个平行于现实世界并独立于现实世界的虚拟空间。现在元宇宙发展非常迅速,有可能成为下一轮科技创新的主宰。未来可能会有更多资金布局元宇宙概念。但元宇宙概念基金波动大、风险高、风险承受能力低的投资者应慎重考虑。以上就是全部内容。最后提醒投资者,该基金有风险,投资需谨慎。你应该看过几年前上映的科幻电影《头号玩家》。
2、影片中的人们通过VR(虚拟现实)头盔进入了被称为“绿洲”的虚拟世界,这引起了人们对元宇宙概念的关注。事实上,一般来说,元宇宙是一个与现实世界平行、高度互联的虚拟世界。随着AR/VR、云计算、AI、5G等技术的不断发展以及元宇宙第一股roblox的上市,元宇宙正在从概念走向现实。投资者若想投资元宇宙概念基金,应考虑其是否符合自身的风险承受能力。此外,他们不应该专注于投资这条赛道。他们需要均衡配置资金,以降低一定的风险。
3、另外还有华宝中证科技龙头ETF:重仓元宇宙股票数量8只。华夏中证动漫游戏ETF:重仓元宇宙股票数量8只。华安中证电子50ETF:重仓元宇宙股票数量8只。鹏华中证信息技术A:重仓元宇宙股票数量8只。场外的被动型基金:广发中证传媒ETF联接A、工银中证传媒指数(LOF)A、鹏华中证传媒指数(LOF)、大成360互联网+大数据100A、信诚中证信息安全指数(LOF)A、融通人工智能指数(LOF)A、华夏中证人工智能主题ETF联接A、华富中证人工智能产业ETF联接A、南方中证互联网指数(LOF)。
4、国泰中证计算机主题ETF联接A、天弘中证计算机ETF联接A、广发中证传媒ETF联接A、富国中证体育产业指数(LOF)A。场内的被动指数基金:银华中证虚拟现实主题ETF、华夏中证动漫游戏ETF、易方达中概互联50ETF、华夏恒生科技ETF、中概互联网LOF。主动型基金:银华中小盘混合、中欧时代先锋股票A、华安媒体互联网混合A、工银信息产业混合A。

㈤ 元宇宙是一款游戏,还是说只是游戏的一种概念模式而已

2021年是元宇宙元年,每隔一段时间,就会有投资机构、科研院所、大学学者发表专题报告或文章,来阐述元宇宙的思想、概念、发展趋势和未来场景。但由于,第一个将元宇宙概念写进招股说明书的Roblox,是一个玩家可以自建内容的游戏平台,因此,也有人就认为元宇宙是类似于Roblox所打造的3D虚拟世界平台,或者是更加沉浸式的VR游戏。那究竟元宇宙是不是游戏呢?其与游戏又有何分别呢?下面我们就来聊聊这两个话题。
针对第一个问题,元宇宙与游戏毫无疑问是有关系的。但元宇宙却并非是单一的游戏。准确地说,元宇宙是一个经典概念的重生,是在扩展现实(XR)、区块链、云计算、数字孪生等新技术下的概念具化。他是一个去中心化的链上开源生态系统,应用场景也不仅仅是娱乐,而是可以在平台上社交、学习、工作、购物、看剧,看展览、运动、甚至投资理财等等同时进行的平行数字世界。因此,我们说,元宇宙不等于游戏,游戏只是元宇宙更好的表现方式。

而对于第二个问题,我们则需要从元宇宙的六大特征出发,进行分析。

l 沉浸式:极致沉浸式体验。

l 社交性:现实社交替代。

l 开放性:玩家可自由活动;向第三方开放接口。

l 永续性:永续运营。

l 丰富的内容生态:活跃的创作者经济。

l 完备的经济系统:打通虚拟与现实文明规则。

由以上内容,我们可以分析得到,元宇宙与游戏有以下几大区别:

其一、极高的自主性

目前市场上绝大部分游戏的NPC与剧情都是由游戏开发商提前设定好、制作好的,用户并不能左右主线剧情;而元宇宙将用户从体验者转变为内容生产者,用户拥有非常高的自主性。
其二、区块链为基础的经济系统
这是元宇宙和游戏最大的不同,对于游戏来说,每个都有自己的世界观和文明,但元宇宙的文明是靠链接现实世界的经济系统来运转的。

其三、独立私密的身份

和普通游戏的独立身份不同,元宇宙的每个用户都是唯一,并且要实名的。就像你玩王者荣耀,每个人虽然都可以选择同一个角色, 但是角色的ID是不同的,可是角色背后到底是张三李四其实不知道,因为只要张三李四都喜欢游戏,账户随意切换都可以。

但元宇宙就会有很多用户的私人数据,不仅是游戏上,还要自己的数字资产,试想你会给你朋友是用你的微信账户吗?显然不会。

其四、高沉浸、低延迟、随时随地

相比大型VR游戏,元宇宙更加依靠基础通信设备,主要是其需要大量的数据传输,包括平台画面素材、动画效果等等,这对网络有了非常高的要求,要像真的实现黑客帝国那样,元传输要像画面媲美现实世界,现有的移动通信网络速度和宽度肯定是不够的,同时随着接入的设备越来越多,设备的联通下多样化数据生成,更加需要网络,才能让用户有沉浸、低延迟的体验。设备对视觉、听觉、和身体感觉去还原用户在元宇宙的真实场景,增加用户的沉浸式感。

以上就是“元宇宙是不是游戏呢?其与游戏又有何分别呢?”两个问题的详细解答。作为行业领先的数字资产交易平台,欧易始终坚持在平台功能和产品层面为元宇宙生态赋能,不仅推出了统一账户和组合保证金账户,推出了MetaX、DEX和Dapp等生态产品,还搭建了NFT市场并不断推进OEC生态建设。而今欧易从一个简单的加密货币交易所逐渐过渡为了加密经济的生态建设者。我们有理由相信欧易后续将持续元宇宙赛道,为广大群众构建共创、共享、共治,并可自由交易、投资、消费、娱乐、创造的元宇宙世界。

㈥ 什么是元宇宙,和虚拟世界又有什么区别

元宇宙就是虚拟世界的一种称呼,说得高大上一点罢了,和著名电影《头号玩家》里的绿洲差不多,人们可以进入虚拟世界,体验现实生活没有的事物

目前的元宇宙产业还处于萌芽阶段,但国内一些“科技巨头”,我不说是谁,大家都知道,把元宇宙从科技产业玩成了金,融游戏,元宇宙所需要的vr眼镜、智能手套影子都没见到,虚拟世界炒,房倒是玩得风生水起

㈦ 元宇宙有哪些基金种类

“元宇宙”发展最为迅速的是游戏行业,游戏行业的主动基金不多,可以关注相关指数基金。中证动漫游戏指数选取主营业务涉及动画、漫画、游戏等相关娱乐产业上市公司作为成分股,跟踪该指数的基金主要有华夏中证动漫游戏ETF(159869)、国证中证动漫游戏 ETF(516010)华泰柏瑞中证动漫游戏 ETF(516770)。另外,中证传媒指数相关度也较高,跟踪该指数的基金有广发中证传媒ETF、鹏华中证传媒ETF、工银传媒指数A。

(7)动漫游戏属于元宇宙吗扩展阅读

元宇宙是利用科技手段进行链接与创造的,与现实世界映射与交互的虚拟世界,具备新型社会体系的数字生活空间。

元宇宙本质上是对现实世界的虚拟化、数字化过程,需要对内容生产、经济系统、用户体验以及实体世界内容等进行大量改造。但元宇宙的发展是循序渐进的,是在共享的基础设施、标准及协议的支撑下,由众多工具、平台不断融合、进化而最终成形。[23]它基于扩展现实技术提供沉浸式体验,基于数字孪生技术生成现实世界的镜像,基于区块链技术搭建经济体系,将虚拟世界与现实世界在经济系统、社交系统、身份系统上密切融合,并且允许每个用户进行内容生产和世界编辑。

元宇宙一词诞生于1992年的科幻小说《雪崩》,小说描绘了一个庞大的虚拟现实世界,在这里,人们用数字化身来控制,并相互竞争以提高自己的地位,到现在看来,描述的还是超前的未来世界。关于“元宇宙”,比较认可的思想源头是美国数学家和计算机专家弗诺·文奇教授,在其1981年出版的小说《真名实姓》中,创造性地构思了一个通过脑机接口进入并获得感官体验的虚拟世界。

元宇宙主要有以下几项核心技术:

一是扩展现实技术,包括VR和AR。扩展现实技术可以提供沉浸式的体验,可以解决手机解决不了的问题。

二是数字孪生,能够把现实世界镜像到虚拟世界里面去。这也意味着在元宇宙里面,我们可以看到很多自己的虚拟分身。
三是用区块链来搭建经济体系。随着元宇宙进一步发展,对整个现实社会的模拟程度加强,我们在元宇宙当中可能不仅仅是在花钱,而且有可能赚钱,这样在虚拟世界里同样形成了一套经济体系。

在元宇宙时代,实现眼、耳、鼻、舌、身体、大脑六类需求(视觉、听觉、嗅觉、味觉、触觉、意识)有不同的技术支撑,如网线和电脑支持了视觉和听觉需求,但这种连接还处在初级阶段。随着互联网的进一步发展,连接不仅满足需求,而且通过供给刺激需求、创造需求。如通过大数据精准“猜你喜欢”,直接把产品推给用户,实现“概率购买”的赌注。

作为一种多项数字技术的综合集成应用,元宇宙场景从概念到真正落地需要实现两个技术突破:第一个是XR、数字孪生、区块链、人工智能等单项技术的突破,从不同维度实现立体视觉、深度沉浸、虚拟分身等元宇宙应用的基础功能;第二个突破是多项数字技术的综合应用突破,通过多技术的叠加兼容、交互融合,凝聚形成技术合力推动元宇宙稳定有序发展。

㈧ 元宇宙是三维动画吗

元宇宙是一个更加接近现实的虚拟世界,它可以借助现代科技和前沿概念,将现实生活中的商业模式,资金财产等全盘复制进入一个虚拟世界。
要是按照扎克伯格的思路呢,元宇宙就是一个融合了虚拟现实(VR)技术,用专属的硬件设备打造的一个具有超强沉浸感的社交平台。
如果按照腾讯的元宇宙概念呢,它是一个独立于现实世界的虚拟数字世界,用户进入到这个世界之后,可以用新的身份开启全新的自由生活,马化腾还给这个概念起了一个新的名词,叫作“全真互联网”。
在阿里巴巴的眼中,元宇宙是允许商家自行搭建3D购物空间,让顾客进入天猫店铺以后,可以有一种云逛街的全新购物体验。
而作为元宇宙第一股的Roblox,它的目标,就是建立一个让用户能够尽情创作内容,并且在虚拟社区中交流和成长的大型在线游戏。

㈨ “元宇宙”是什么是游戏吗还是什么奇怪的东西

很多喜欢玩游戏的小伙伴们,都认为元宇宙就是一个虚拟的游戏场景,只不过比较真实而已。其实沉浸式的游戏场景体验,只是元宇宙当中微不足道的一点而已。就比如马路只是现实世界当中的一种建筑组成而已。
元宇宙是一个无比庞大的,平行于现实世界的虚拟宇宙,可以包含现实世界当中的一切,绝不仅仅只是游戏场景。我们就以游戏来说。在元宇宙当中的游戏,我们可以体验与对面玩家面对面碰撞的触感,可以感受各种枪械或者是各种道具最真实的感觉。如果是图书馆,我们可以在宇宙当中,以自己的意识分身随意翻阅,并且拉开在元宇宙图书馆当中的椅子,坐下来慢慢阅读,没错,在元宇宙中的感受,与现实世界的差距并不大,或者说超越了现实世界。
元宇宙最开始的来源是1992年的一部科幻小说,那是对于未来互联网发展的畅想,当时间跨越到现代,元宇宙距离我们越来越近。在未来的几十年,元宇宙很有可能就会就会普及我们的生活,只不过技术难度比较大而已。
在元宇宙当中,我们每个人都将拥有一个属于我们自己的身份id,我们可以进行各种社交,各种消费,并且体验各种不同的场景。比如将全世界各地的景点浓缩在元宇宙当中,你可以和来自其他国家的游客,在元宇宙当中的景点握手交谈。
现在关于元宇宙,各个国家都开始布局。各个与元宇宙相关的公司,其股票基本也是飞涨。甚至包括咱们国内的腾讯,也在元宇宙方面大胆尝试。元宇宙未来可期。

㈩ 元宇宙:走出概念、走向台前,现在的元宇宙到底是什么

元宇宙就是概念宇宙。就是人们非常喜欢的各种时尚元素拼成的宇宙文化。

元宇宙发展顺利了,是一座城市也直接变成元宇宙的元气房。


㈠ What is the meta-concept of the universe

The correct name of the concept is the concept of meta-universe, which refers to a virtual world that is linked and created using scientific and technological means to map and interact with the real world. The digital living space of the new social system.

The Metaverse is composed of "meta" (transcendence) and "verse" (universe). It is used to describe the future full-scenario virtual network environment, forming a perceptible virtual universe in a shared and persistent 3D virtual space.

In this virtual universe, users can enter as virtual avatars through Internet-connected terminal devices, and users can interact, communicate and move with each other. Logging into the online world for a long time, the content generated by users, and the establishment of interactive relationships with real life are the three major elements of the metaverse. This is the form of the future online community.

The embodiment of the concept of the metaverse

The concept of the metaverse has appeared many times in video games, animation, movies and science fiction novels. Today's online games are a simple metaverse. In the game, users can leave behind their real-life characters and enter a completely different virtual world, doing different things in the virtual world.

In recent years, "Ready Player One" directed by the well-known director Steven Spielberg is a concrete manifestation of the Metaverse. In the virtual world of the movie, the role played by the protagonist can create, compete, and You can earn virtual currency through labor services. Virtual currency can be exchanged with real currency, breaking the boundary between virtual and real life.

㈡ What are the Metaverse Concept Funds

The Metaverse Concept Funds mainly include China Securities Animation Game ETF (159869), China Securities Securities Animation Game ETF (516010), Huatai Bai Swiss China Securities Animation Game ETF (516770). In addition, the CSI Media Index is also highly correlated. Funds tracking the index include GF CSI Media ETF, Penghua CSI Media ETF, and ICBC Media Index A.

Observing the market, the gaming industry is developing the fastest in the "Metaverse". There are not many active funds in the gaming industry, so you can pay attention to related index funds.

(2) Do animation games belong to the metaverse? Extended reading:

Enter the virtual world called "Oasis", which has attracted people's attention to the concept of the metaverse. In fact, generally speaking, The Metaverse is a virtual world that is parallel to the real world and highly interconnected. With the continuous development of AR/VR, cloud computing, AI, 5G and other technologies and the listing of ROBLOX, the first stock of the Metaverse, the Metaverse is turning from concept into reality.

Investors who want to invest in the Yuanverse Concept Fund must consider whether it meets their own risk tolerance. In addition, they should not concentrate on investing in this one track. They need to allocate funds in a balanced manner to reduce certain risks.

The risks faced by the long-term development of the Metaverse are not limited to the problem of "taking advantage of the wind" of these "conceptual players".

First of all, current hardware technology cannot keep up with the imagination of the Metaverse.

Virtual/reality wearable devices such as VR, AR, and MR are far from being able to replace the current terminal devices such as mobile phones, computers, and tablets commonly used by people within the next few years.

For example, I was fortunate enough to experience Microsoft Hololens’ scientific research courses in the United States. In addition to its stunning visual experience, I found that this set of equipment has high requirements for classroom decoration, and each The price of a set of equipment ranges from 3,000 to 5,000 US dollars. These comprehensive costs make it very difficult to be accepted by the public in a short period of time.

If the experience and cost brought by these metaverse hardware devices cannot be improved in the short to medium term, their success will be out of the question.

Secondly, there are still many uncertainties regarding the view that the next stop of the Internet is the Metaverse.

For example, Zuckerberg seems very confident that he can transfer users of his original Internet social platform to his newly developed Metaverse system, thereby designing a "Metaverse consumer market."

This sounds very reasonable at first, but we also imagine some possible problems. In fact, each generation has its own characteristics, although the current young people do like to use social media such as ins and tiktok to To meet their social needs, the next generation of young people may not necessarily still be in love with these social media. Zuckerberg foresees that guiding users from the original social platform to the new platform of the Metaverse will face the dilemma of having no flow.

iii What is the Metaverse and what are the Metaverse funds?

The Metaverse is linked and created using scientific and technological means, and maps and interacts with the real world. Virtual world, a digital living space with a new social system. The Metaverse is essentially a process of virtualization and digitization of the real world, which requires extensive transformation of content production, economic systems, user experience, and physical world content. There are six Metaverse ETFs in the international market, including two in the United States and four in South Korea. In terms of fund size and development level, the United States is the main focus. There is no Metaverse ETF in China, and various industry indexes benefit from the Metaverse industry chain.
There are six Yuanverse ETFs in the international market, including two in the United States and four in South Korea. In terms of fund size and development level, the United States is the main focus. There is no Metaverse ETF in China, and various industry indexes benefit from the Metaverse industry chain.
The situation of the Metaverse Fund in the United States
The United States is the forerunner of the Metaverse. Compared with the wait-and-see of many major domestic companies, the American Internet giants seem to have reached a consensus faster. Rolox, Facebook (Meta), Apple and other technology giants are actively deploying the Metaverse and launching their own Metaverse concept products.
Two metaverse concept ETFs have been issued in the United States, namely the Roundhill Ball Metaverse ETF (META) by Yuanshan Investment and the Fou issued by Fount in October.nt Metaverse ETF (MTVR).
On June 30, 2021, the Roundhill Ball Metaverse ETF was issued with a scale of only US$1.5 million. It was then stimulated by the explosion of the Metaverse concept, Facebook changed its name to Meta, and the release of the Metaverse concept movie "The Runaway Player", which caused a stir in the United States. The investment boom in the Metaverse has seen the Meta ETF scale rapidly expand to US$385 million as of November 15, 2021, a surge of 257 times. The popularity is unprecedentedly high, with an increase of 12.91% in the past month.
From the perspective of position targets, META mainly invests in areas such as hardware and virtual platforms. According to the third quarterly report information, there are 41 companies holding positions in the Yuanverse, including Nvidia, Microsoft, Roblox and Facebook, etc. The concentration ratio of the top ten heavy holdings in the third quarterly report of 2021 is 54.62%.
The investment goals of MTVR are more inclined to companies in fields such as augmented reality and virtual worlds. As of November 12, 2021, MTVR holds heavy positions in companies such as Apple, Meta Platform and Alphabet, among its top ten holdings. The concentration rate is 39.39%.
Judging from the above, these two ETFs in the United States have relatively high-quality holdings. After their listing, the response has been enthusiastic, investors are enthusiastic, and the overall situation is in a state of rapid development.
Domestic Metaverse Fund Situation
Looking at China, there is no direct launch of Metaverse public funds or ETFs. This is related to the domestic market’s slow understanding of concepts related to the Metaverse. In addition to ByteDance spending 9 billion yuan to acquire Pico, several other major Internet giants seem to be somewhat late-minded about the Metaverse. There has not yet been a large-scale Metaverse platform such as Facebook (Meta) in China. However, sector ETFs with concepts related to the industrial chain, such as ETFs tracking the CSI Animation and Game Index, CSI Media Index and CSI Virtual Reality Theme Index, have seen higher gains driven by the concept of the Metaverse.
It is particularly worth mentioning that the CSI Animation and Game Index, which selects companies involved in animation, games and other related entertainment industries as constituent stocks, and the Yinhua CSI Virtual Reality Theme ETF, which tracks the Virtual Reality Index, have performed well recently. The former is because games are the main form of expression of the Metaverse, and the latter is related to the upstream and downstream supply chains of VR/AR, an important supporting technology of the Metaverse.
In the long term, there are many investment targets for Yuanverse Fund. Among the existing domestic funds, there are more than 300 active equity funds related to the Metaverse, and there are nearly 400 ETFs that include Metaverse-related concepts, such as games, virtual reality, etc. These funds provide a broad fund pool for the future investment of Yuanverse. At the same time, some fund managers are also actively investing in related fields. For example, there are already three private equity products in the market named after Yuanshi, namely Zhengyuan Yuanshi, Zhengyuan Yuanshi No. 1, and Shanghai High Frequency-Yuanshi No. 1. The Metaverse may become one of the future layout directions of the fund.

㈣What funds are there in the Metaverse sector?

The funds in the Metaverse sector include: Invesco Great Wall CSI Technology Media Communications 150 ETF: 9 Metaverse stocks are heavily held. GF CSI All Index Information Technology ETF Link A: The number of Metaverse stocks heavily held is 9. Cathay CSI Animation and Game ETF: 8 Metaverse stocks are heavily held. Celestica CSI Electronics ETF: 8 Metaverse stocks are heavily held. Shenwan Lingxin Electronics Industry A: The number of Metaverse stocks heavily held is 8. Huabao CSI Electronics 50ETF: 8 Metaverse stocks are heavily held. Huatai-Berry CSI Animation and Game ETF: 8 Metaverse stocks are heavily held. GF CSI All Index Information Technology ETF: 8 Metaverse stocks are heavily held. ICBC Credit Suisse CSI Technology Leading ETF: 8 Metaverse stocks are heavily held. Celestica CSI Electronics ETF Link A: The number of Metaverse stocks heavily held is 8.
Extended information:
1. Metaverse refers to Metaverse. Metaverse is a collection of virtual time and space, composed of a series of augmented reality (AR), virtual reality (VR) and the Internet (Internet). It can be described as a virtual space that is parallel to and independent of the real world. Now the Metaverse is developing very rapidly and may become the master of the next round of technological innovation. There may be more funds deployed in the metaverse concept in the future. However, investors with high volatility, high risk and low risk tolerance of Metaverse Concept Fund should consider it carefully. That’s all. Finally, investors are reminded that this fund has risks and investment needs to be cautious. You should have seen the sci-fi movie "Ready Player One" that came out a few years ago.
2. People in the film entered the virtual world called "Oasis" through VR (virtual reality) helmets, which attracted people's attention to the concept of the Metaverse. In fact, generally speaking, the metaverse is a virtual world that is parallel to the real world and highly interconnected. With the continuous development of AR/VR, cloud computing, AI, 5G and other technologies and the listing of Roblox, the first stock in the Metaverse, the Metaverse is moving from concept to reality. If investors want to invest in the Yuanverse Concept Fund, they should consider whether it meets their own risk tolerance. Furthermore, they should not focus on investing in this track. They need to allocate funds in a balanced manner to reduce certain risks.
3. There is also Huabao CSI Technology Leading ETF: 8 Yuanverse stocks are heavily held. China Securities Animation Game ETF: The number of Metaverse stocks heavily held is 8. Huaan CSI Electronics 50ETF: 8 Metaverse stocks are heavily held. Penghua CSI Information Technology A: The number of Metaverse stocks heavily held is 8. Over-the-counter passive funds: GF CSI Media ETF Link A, ICBC CSI Media Index (LOF) A, Penghua CSI Media Index (LOF), Dacheng 360 Internet + Big Data 100A, Prudential CSI Information Security Index (LOF) A, Rongtong Artificial Intelligence Index (LOF) A, ChinaAMC CSI Artificial Intelligence Theme ETF Link A, Quam CSI Artificial Intelligence Industry ETF Link A, Southern CSI Internet IndexNumber(LOF).
4. Cathay CSI Computer Theme ETF Link A, Tianhong CSI Computer ETF Link A, GF CSI Media ETF Link A, Wells Fargo CSI Sports Industry Index (LOF) A. Passive index funds on the market: Yinhua CSI Virtual Reality Theme ETF, China Securities Animation Game ETF, E Fund China Concept Internet 50 ETF, China Securities Hengsheng Technology ETF, China Concept Internet LOF. Active funds: Yinhua Small and Medium Cap Mixed, CEIBS Times Pioneer Stock A, Huaan Media Internet Mixed A, ICBC Information Industry Mixed A.

㈤ Is the Metaverse a game, or is it just a conceptual model of the game?

2021 is the first year of the Metaverse, and every once in a while , there will be investment institutions, scientific research institutes, and university scholars publishing special reports or articles to explain the ideas, concepts, development trends, and future scenarios of the Metaverse. However, because Roblox was the first to write the concept of the Metaverse into its prospectus, it is a game platform where players can create their own content. Therefore, some people think that the Metaverse is a 3D virtual world platform similar to that created by Roblox, or it is A more immersive VR game. So is the Metaverse a game? How is it different from games? Let’s talk about these two topics below.
In response to the first question, there is no doubt that the metaverse and games are related. But the metaverse is not a single game. To be precise, the metaverse is the rebirth of a classic concept and the embodiment of the concept under new technologies such as extended reality (XR), blockchain, cloud computing, and digital twins. It is a decentralized open source ecosystem on the chain. The application scenario is not only entertainment, but also allows people to socialize, study, work, shop, watch dramas, watch exhibitions, exercise, and even invest and manage money on the platform at the same time. parallel digital world. Therefore, we say that the metaverse is not equal to games, games are just a better way of expressing the metaverse.

As for the second question, we need to analyze it based on the six characteristics of the metaverse.

l Immersion: the ultimate immersive experience.

l Sociability: Realistic social substitution.

l Openness: Players can move freely; open interfaces to third parties.

l Sustainability: sustainable operation.

l Rich content ecology: active creator economy.

l Complete economic system: open up virtual and real civilization rules.

From the above content, we can analyze that there are several major differences between the Metaverse and games:

First, extremely high autonomy

The NPCs and plots of most games currently on the market are set and produced in advance by game developers, and users cannot influence the main plot; while the Metaverse transforms users from experiencers to contentProducers and users have very high autonomy.
Second, the blockchain-based economic system
This is the biggest difference between the metaverse and games. For games, each has its own world view and civilization, but the civilization of the metaverse is It operates by linking the economic system of the real world.

Third, independent and private identity

Different from the independent identity of ordinary games, each user of the Metaverse is unique and must have a real name. Just like when you play Honor of Kings, everyone can choose the same character, but the character ID is different, but you don’t know who is Zhang San and Li Si behind the character, because as long as Zhang San and Li Si like the game, they can switch accounts at will.

But the Metaverse will have a lot of users’ private data, not only in games, but also in their own digital assets. Just imagine, would you give your friends your WeChat account? Obviously not.

Fourth, high immersion, low latency, anytime and anywhere

Compared with large-scale VR games, Metaverse relies more on basic communication equipment, mainly because it requires a large amount of data transmission. Including platform screen materials, animation effects, etc., this places very high requirements on the network. To realize the Matrix, meta-transmission must be as good as the real world. The speed and width of the existing mobile communication network are definitely not enough. At the same time, as more and more devices are connected, diversified data is generated under the connection of devices, and more network is needed to provide users with an immersive and low-latency experience. The device uses visual, auditory, and physical sensations to restore the user's real scene in the Metaverse, increasing the user's sense of immersion.

The above are the detailed answers to the two questions "Is the Metaverse a game? What is the difference between it and a game?" As the industry's leading digital asset trading platform, Ouyi has always insisted on empowering the Metaverse ecosystem at the platform functions and product levels. It has not only launched unified accounts and combined margin accounts, launched ecological products such as MetaX, DEX and Dapp, but also built The NFT market continues to promote OEC ecological construction. Now Ouyi has gradually transitioned from a simple cryptocurrency exchange to an ecological builder of the crypto economy. We have reason to believe that Ouyi will continue on the metaverse track in the future and build a metaverse world for the masses to create, share, and govern together, and where they can freely trade, invest, consume, entertain, and create.

㈥ What is the metaverse, and what is the difference between it and the virtual world?

The metaverse is a name for the virtual world. It’s just a bit grander. It’s similar to the famous movie "Ready Player One" "The oasis in " is almost the same. People can enter the virtual world and experience things that are not available in real life

The current Metaverse industry is still in its infancy, but some domestic "tech giants", I won't say who they are, As we all know, to transform the Metaverse from a technology industry to a financial game, the VR glasses and smart gloves needed for the Metaverse are gone.See, real estate speculation in the virtual world is booming

㈦ What types of funds are there in the Metaverse?

The game industry is developing the fastest in the "Metaverse". The game industry There are not many active funds, so you can focus on related index funds. The CSI Animation and Game Index selects listed companies whose main businesses involve animation, comics, games and other related entertainment industries as constituent stocks. The funds tracking the index mainly include China Securities Animation and Game ETF (159869), China Securities CSI Animation and Game ETF ( 516010) Huatai-Berry CSI Animation Game ETF (516770). In addition, the CSI Media Index is also highly correlated. Funds tracking the index include GF CSI Media ETF, Penghua CSI Media ETF, and ICBC Media Index A.

(7) Do animation games belong to the metaverse? Extended reading

The metaverse is a virtual world that uses technological means to link and create, to map and interact with the real world, and to have a new social system Digital living space.

The Metaverse is essentially a process of virtualization and digitization of the real world, which requires a large number of transformations in content production, economic systems, user experience, and physical world content. However, the development of the Metaverse is gradual. It is finally formed by the continuous integration and evolution of many tools and platforms under the support of shared infrastructure, standards and protocols. [23] It provides an immersive experience based on extended reality technology, generates a mirror of the real world based on digital twin technology, builds an economic system based on blockchain technology, and closely integrates the virtual world and the real world in the economic system, social system, and identity system. , and allows each user to perform content production and world editing.

The term metaverse was born in the 1992 science fiction novel "Snow Crash". The novel depicts a huge virtual reality world where people are controlled by digital avatars and compete with each other to improve their status. So far, it seems that the description is still an advanced future world. Regarding the "Metaverse", the more recognized source of thought is the American mathematician and computer expert Professor Verno Vinci. In his novel "Real Names" published in 1981, he creatively conceived a system that enters and enters the world through a brain-computer interface. A virtual world for sensory experience.

The Metaverse mainly has the following core technologies:

First, extended reality technology, including VR and AR. Extended reality technology can provide an immersive experience and solve problems that mobile phones cannot solve.

The second is digital twins, which can mirror the real world into the virtual world. This also means that in the metaverse, we can see many virtual clones of ourselves.
The third is to use blockchain to build an economic system. With the further development of the Metaverse and the enhanced simulation of the entire real society, we may not only be spending money in the Metaverse, but also making money, thus forming an economic system in the virtual world.

In the era of the metaverse, realize eyes, ears, nose, tongue, and bodyThe six types of needs of the brain (vision, hearing, smell, taste, touch, consciousness) are supported by different technologies. For example, network cables and computers support visual and auditory needs, but this connection is still in its infancy. With the further development of the Internet, connections not only meet demand, but also stimulate demand and create demand through supply. For example, through big data, we can accurately "guess what you like" and directly push products to users to realize the bet of "probability purchase".

As a comprehensive integrated application of multiple digital technologies, the metaverse scenario needs to achieve two technological breakthroughs from concept to actual implementation: the first is XR, digital twins, blockchain, artificial intelligence and other individual items A breakthrough in technology realizes the basic functions of metaverse applications such as stereoscopic vision, deep immersion, and virtual avatar from different dimensions; the second breakthrough is a breakthrough in the comprehensive application of multiple digital technologies, which is formed through the superposition, compatibility, and interactive integration of multiple technologies. Technology works together to promote the stable and orderly development of the Metaverse.

Is the Metaverse a three-dimensional animation?

The Metaverse is a virtual world that is closer to reality. It can use modern technology and cutting-edge concepts to transform real life into The business model, capital, property, etc. are all copied into a virtual world.
If we follow Zuckerberg’s thinking, the Metaverse is a social platform that integrates virtual reality (VR) technology and uses exclusive hardware to create a super immersive social platform.
If we follow Tencent’s metaverse concept, it is a virtual digital world independent of the real world. After users enter this world, they can use a new identity to start a new free life. Ma Huateng also gave this concept a A new term is called "Quanzhen Internet".
In Alibaba’s eyes, Yuanverse allows merchants to build their own 3D shopping spaces, so that customers can have a new shopping experience of cloud shopping after entering Tmall stores.
As the first company in the Metaverse, Roblox's goal is to build a large-scale online game that allows users to create content as much as they want, and to communicate and grow in a virtual community.

㈨ What is the "Metaverse"? Is it a game or something strange?

Many friends who like to play games think that the Metaverse is a virtual game scene. But it's more real. In fact, the immersive game scene experience is just an insignificant part of the metaverse. For example, the road is just a kind of architectural component in the real world.
The Metaverse is an extremely large virtual universe that is parallel to the real world and can include everything in the real world, not just game scenes. Let’s take games as an example. In games in the metaverse, we can experience the touch of a face-to-face collision with the opposite player, and feel the most realistic feeling of various firearms or various props. If it is a library, we can browse through it at will with our own conscious avatar in the universe, and pull out a chair in the library of the metaverse, sit down and read slowly, yes,The feeling in the metaverse is not very different from the real world, or in other words, it goes beyond the real world.
The original source of the Metaverse was a science fiction novel in 1992, which was an imagination for the future development of the Internet. When time spans to modern times, the Metaverse is getting closer and closer to us. In the next few decades, it is very likely that the metaverse will become popular in our lives, but it will be more technically difficult.
In the metaverse, each of us will have an identity of our own, and we can engage in various social interactions, various consumptions, and experience various different scenarios. For example, attractions from all over the world are condensed into the metaverse. You can shake hands and talk with tourists from other countries at the attractions in the metaverse.
Now regarding the Metaverse, various countries have begun to make plans. The stocks of various companies related to the Metaverse are basically soaring. Even our domestic Tencent is making bold attempts in the Metaverse. The future of the Metaverse is promising.

㈩ The Metaverse: Stepping out of the concept and heading to the stage, what is the Metaverse now?

The Metaverse is the conceptual universe. It is a cosmic culture composed of various fashion elements that people like very much.

The development of the Yuan Universe has gone smoothly, and a city has directly become the vitality room of the Yuan Universe.

本文来源: 网络 文章作者: 网络投稿
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